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Global Glasses-Free 3D Displays Market, Analysis, ...

RD Code : 53489

Global Glasses-Free 3D Displays Market, Analysis, Size, Share, Trends, COVID-19 Impact, and Forecast 2024-2032, By Technology (Light Barriers, Lenticular Lens, Directional Backlights, Direct Imaging, Other Technologies), By Display Type (Full HD, Ultra HD), By Display Size (Below 28”, 28” to 49”, 50” to 65”, 65” to 100”), By Price (500 – 1,499 USD, 1,500 – 2,499 USD, 2,500 – 4,999 USD, 5,000 – 9,999 USD, above 10,000 USD), By Application (TV Displays, Advertising Displays, Mobile Devices, Other Applications), By End Use (Cinema Lobbies, Sports Arenas, Trade Shows & Conferences, Amusement Parks, Museums & Exhibition Halls, Other Public Places), and By Region (North America, Europe, Asia Pacific, South America, and Middle East and Africa)

Categories: Machinery & Equipment

Format :

Market Outlook:

The anticipated global glasses-free 3D displays market size is poised to reach USD 1.48 Billion by 2024, with a projected escalation to USD 4.25 Billion by 2032, reflecting a compound annual growth rate (CAGR) of 16.3% during the forecast period (2024 to 2032).

Glasses-free 3D displays, also known as autostereoscopic glasses, are the best visual aids that provide three-dimensional images without the viewer needing to wear special glasses or glasses. These approaches give the appearance of depth and dimension to the shown content by utilizing modern technologies like lenticular lenses, parallax issues, or other optical techniques. It gives a true sense of depth by adjusting the direction and angle of the light produced from the screen, enabling the user to perceive the picture or video as it appears on the screen. Technology improves user understanding and interaction in many areas, from entertainment and advertising to visual science. Even with their technical difficulties and uneven content, glasses without 3D instructions are nonetheless revolutionizing several industries.

Market Dynamics:

Driver:

The growing demand for 3D technology designed for the gaming industry and home entertainment fuels the growth of the 3D display market. The 3D display market is expected to witness significant growth during the forecast period due to the worldwide decline in energy consumption and rising personal disposable income. The gaming industry has experienced significant changes in the last few years concerning technology, visuals, and gaming experience. For instance, Apple announced that it plans to display MR devices equipped with Micro OLED and OLED displays on HMDs. The 3D display market is growing faster as a result of industry attempts to enhance gaming performance with 3D technology. In addition, increasing interest in LED and OLED technology, which offers better performance and image quality compared to traditional devices, is expected to help revive the overall market.

Restraint:

The rise in health concerns hinders the growth of the glasses-free 3D displays market. Extended periods of staring at a 3D display can lead to headaches, eye strain, and weariness. People may be deterred from regularly utilizing glasses-free 3D displays by this discomfort. To observe objects at varying distances, the eyes automatically gaze inward (convergence) and alter focus (accommodation). The illusion of depth produced by glasses-free 3D screens might complicate this process and cause eye strain. Though they haven't been confirmed beyond a reasonable doubt, there are some worries regarding possible associations between 3D displays and nausea, vertigo, or even developmental problems in kids.  People are less inclined to purchase glasses-free 3D displays if they believe they are uncomfortable or could be harmful to their health. This can impede market expansion as a whole.

Opportunity:

The increasing advancement in technology creates a lucrative opportunity for the growth of the glasses-free 3D displays market. Advancements in display technologies such as volumetric displays, autostereoscopy, and retinal scanning can surmount constraints and produce more pleasant and natural 3D viewing environments. As things are, autostereoscopic displays have a finite ideal viewing zone. Wider viewing angles could be made possible by advancements, guaranteeing that several viewers in various postures can enjoy a positive 3D experience. The way an autostereoscopic display splits the image for each eye might occasionally cause a decrease in apparent resolution. Enhancements might enable sharp 3D experiences without compromising resolution. The way certain autostereoscopic displays direct images might lead to eye strain. By maximizing the amount of light that enters each eye, advancements could remedy this and produce a more comfortable and natural viewing experience.

Challenge:

Many 3D displays that don't require glasses only produce a distinct 3D effect when seen from a particular angle. Moving beyond this "sweet spot" may cause the 3D effect to warp or completely vanish. This reduces the amount of persons who can concurrently and comfortably enjoy the 3D experience. The slightly different images meant for each eye begin to overlap or misalign as one moves away from the ideal viewing position. The 3D effect is distorted because of this mismatch, which makes it difficult for your brain to comprehend the depth of the information. These could experience a flattening of the 3D effect, blurring, or ghosting (double images). The distorted images can cause eye strain and discomfort, making prolonged viewing uncomfortable.

Key Players:

  • Alioscopy (France)
  • Apple (US)
  • Sony Corporation (Japan)
  • Kangde Xin Composite Material Group Co., Ltd (China)
  • Leyard Opto-Electronic Company Ltd. (China)
  • Royal Philips N.V (Netherlands)
  • TCL Corporation (China)
  • Samsung Electronics Co Ltd (South Korean)
  • Dolby Laboratories, Inc (US)
  • 3M Company (US)
  • New Vision Display Inc (China)
  • Magnetic Media Holdings Inc (US)
  • Others

 

Report Coverage

Details

Market Size in 2024:

USD 1.48 Billion

2032 Value Projection:

USD 4.25 Billion

Growth Rate (CAGR)

16.3% 

Forecast Period:

2024 - 2032

Historical Period:

2018 - 2022

Segments Covered

By Technology (Light Barriers, Lenticular Lens, Directional Backlights, Direct Imaging, Other Technologies)

By Display Type (Full HD, Ultra HD)

By Display Size (Below 28”, 28” to 49”, 50” to 65”, 65” to 100”)

By Price (500 – 1,499 USD, 1,500 – 2,499 USD, 2,500 – 4,999 USD, 5,000 – 9,999 USD, above 10,000 USD)

By Application (TV Displays, Advertising Displays, Mobile Devices, Other Applications)

By End Use (Cinema Lobbies, Sports Arenas, Trade Shows & Conferences, Amusement Parks, Museums & Exhibition Halls, Other Public Places)

Competitive Landscape

Alioscopy (France), Apple (US), Sony Corporation (Japan
), Kangde Xin Composite Material Group Co., Ltd (China), Leyard Opto-Electronic Company Ltd. (China), Royal Philips N.V (Netherlands), TCL Corporation (China), Samsung Electronics Co Ltd (South Korean), Dolby Laboratories, Inc (US), 3M Company (US), New Vision Display Inc (China), Magnetic Media Holdings Inc (US)

Geographies Covered

North America (U.S., Canada, Mexico)

Europe (Germany, UK, France, Italy, Spain, Russia, and Rest of Europe)

Asia Pacific (China, Japan India, South Korea, and the Rest of Asia Pacific)

Middle East & Africa (GCC, South Africa, and the Rest of MEA)

South America (Brazil, Argentina, and Rest of South America)

Growth Drivers Which are booming the market

  • Enhanced User Experience 

  • Growing Entertainment Industry

Challenges facing the industry

  • Technical Complexity 
  • Limited Content Availability

Market Analysis

PESTLE Analysis, PORTERS Analysis, NOISE analysis, Value/Supply Chain Analysis

Competitive Analysis

Comprehensive mapping of the Competitive Landscape Comprising Merges & Acquisitions, Partnerships/Agreements/Joint Ventures, Expansion, New Product Launches, and other developments.

Company Share Analysis

Customization Scope

Available on your market scope and requirements

 

Recent Development:

  • In April 2022, Apple announced that it plans to display MR devices equipped with Micro OLED and OLED displays on HMDs.

  • In May 2022, Sony Corporation, Theta Labs, Inc. will partner with. (US software) to create a 3D NFT whose design will be compatible with Sony Corporation's Spatial Reality Device (SRD) technology.

 

Segment Insights:

By Application

The TV segment of the 3D display market is expected to generate the most revenue in 2022. Much of the growth in the TV segment can be attributed to the shift in consumer preferences from on-the-go to watching entertainment at home. TV or computer after the COVID-19 pandemic. The change encouraged TV makers to add 3D images to their products. These TVs provide better viewing and better picture quality. The TV market has expanded as a result of consumer electronics manufacturers' (CEMs) promotion of 3D screen TVs as high-end devices with excellent capabilities. The mobile segment is also expected to witness significant growth of over 21.0% in the 3D display market during the forecast period. This shift can be linked to the fierce rivalry between smartphone manufacturers, who are trying to outdo each other in the market by offering better features. In addition, the mobile gaming industry's release of games that require high-quality graphics also contributed to the growth of the smartphone market during the forecast period.

By End-use

The desire to improve the spectator experience and provide more entertainment is driving the demand for 3D glasses in stadiums. These shows provide three-dimensional vision without the audience needing to wear special glasses, making them more attractive and inclusive to a wider audience. This technology adds a high degree of realism and excitement to sports by allowing spectators to view the length and depth of the match. It can also display recommended content such as player stats, replays, and interactive content that may be of greater interest to viewers. Sporting events are known for their exciting atmosphere, and glasses-free 3D displays offer a unique way to increase the excitement and create a deeper connection between fans and the game. This desire is the result of both the sports industry's ongoing search for fresh approaches to engage and entertain fans, as well as technology advancements.

 

 

 

 

 

 

 

 

Regional Insights:

Asia Pacific leads the market, accounting for more than 31.65% of global revenue in 2022. Advances in technology, increasing smartphone penetration and adoption. The use of digital services is a major component driving this industry's commercial expansion. In addition, the increasing demand for video production worldwide is accelerating the adoption of stereoscopic images. The widespread use of 3D imaging technology in entertainment, Defense, gaming, and construction simulation will continue to develop this industry throughout the forecast period. Asia Pacific is expected to be the fastest-growing region over the same period due to changing consumer preferences and rising household disposable income. The participation of major technology players such as LG, Samsung Electronics, Sony Corporation, Panasonic Corporation, and Fujifilm Holdings is also supporting the growth of the 3D display market in Asia Pacific.

 

Segmentation:

By Technology

  • Light Barriers
  • Lenticular Lens
  • Directional Backlights
  • Direct Imaging
  • Other Technologies

 

By Display Type

  • Full HD
  • Ultra HD

 

By Display Size

  • Below 28”
  • 28” to 49”
  • 50” to 65”
  • 65” to 100”

 

By Price

  • Up to 24V
  • 24 - 48V
  • 48 - 60V
  • 60 - 110V
  • Above 110V

 

By Application

  • TV Displays
  • Advertising Displays
  • Mobile Devices
  • Other Applications

 

By End Use

  • Cinema Lobbies
  • Sports Arenas
  • Trade Shows & Conferences
  • Amusement Parks
  • Museums & Exhibition Halls
  • Other Public Places

By Region

North America

  • USA

  • Canada

  • Mexico

Europe

  • France

  • UK

  • Spain

  • Germany

  • Italy

  • Rest of Europe

Asia Pacific

  • China

  • Japan

  • India

  • South Korea

  • Rest of Asia Pacific

Middle East & Africa

  • GCC

  • South Africa

  • Rest of the Middle East & Africa

South America

  • Brazil

  • Argentina

  • Rest of South America

 

                                

What to Expect from Application Profile?

  1. Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the Glasses-Free 3D Displays market in the world.

  2. Use PORTER’s Five Forces analysis to determine the competitive intensity and therefore market attractiveness of the Global Glasses-Free 3D Displays market.

  3. Leading company profiles reveal details of key Glasses-Free 3D Displays market players’ global operations, strategies, financial performance & their recent developments.

  4. Add weight to presentations and pitches by understanding the future growth prospects of the Global Glasses-Free 3D Displays market with forecast for the decade by both market share (%) & revenue (USD Million).

 

FAQ’s

1) What are the major factors driving the growth of the Global Glasses-Free 3D Displays Market?

  • Enhanced user experience and growing entertainment industry are the major factors driving the growth of the Global Glasses-Free 3D Displays Market

2) What would be the CAGR of Global Glasses-Free 3D Displays Market over the forecast period?

  • The Global Glasses-Free 3D Displays Market is poised to grow at a CAGR of 16.3% from 2024 to 2032.

3) Which region will provide more business opportunities for the growth of the Global Glasses-Free 3D Displays Market in the future?

  • The Asia Pacific region is expected to create more opportunities in the market.

4) Who are the major players dominating the Global Glasses-Free 3D Displays Market?

  • Alioscopy (France), Apple (US), Sony Corporation (Japan), Kangde Xin Composite Material Group Co., Ltd (China), Leyard Opto-Electronic Company Ltd. (China), Royal Philips N.V (Netherlands), TCL Corporation (China), Samsung Electronics Co Ltd (South Korean), Dolby Laboratories, Inc (US), 3M Company (US), New Vision Display Inc (China), Magnetic Media Holdings Inc (US)

5) What are the segments in the Global Glasses-Free 3D Displays Market?

  • By Price, By Technology, By Display Type, By Display Size, By Application, By End Use are the industry key segments considered for research study.

6) What is the estimated market revenue for Global Glasses-Free 3D Displays Market in 2032?

The estimated revenue for the Global Glasses-Free 3D Displays Market is USD 1.48 billion in 2024 and USD 4.25 billion in 2031.

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